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No disrespect to Banished, but I never got on with it. I guess the main thing is I'm tired of playing Banished again. What am I asking for, the game to play itself? For my problems to be magically solved by enterprising peasants? For games about preparation to cut out preparation? Ach. When your hands are tied in a way that feels artificial and dissatisfying, and when there's no amusement or awe to be had from watching the tower collapse. It’s not even about “difficulty”, but degree of entertainment. It's a tricky feeling to elucidate but you know it's happening when you have no option but to watch your game slowly fall apart and your society die out because of a technicality.
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Does nobody in this village want to live? Faced with the starvation of your entire family, would you stare at the woodcutter's hut with the big sign reading "3 / 3 workers", and the fields full of crops, and the two-thirds of a building to store them in, and simply resign yourself to death? When you reach a point where you need three wood to build the last granary, but you only have two wood, and therefore your entire settlement is now mathematically doomed. The issue I have isn't when they're difficult, but when there's no leeway. The ones where you settle in a wilderness and have to quickly gather enough wood and food to last through winter, and that's typically all the game's about. My initial complaint comes up often in survival-based building games.
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